Post by Pianah Person on Nov 4, 2019 8:13:13 GMT -8
Name: Remy LeBeau
Alter Ego: Gambit
Race: Mutant
Faction: The X-Men
Theme Song: www.youtube.com/watch?v=trtF-jR7hPg
Voiced by: Chris Potter (tfregenerationone.weebly.com/uploads/6/3/4/4/63446209/gambit__chris_potter_.mp3)
Image/Appearance:
History: Abandoned at birth due to his burning red eyes, the mutant child who would one day become Remy LeBeau was kidnapped from his hospital ward by members of the New Orleans Thieves Guild who referred to the child as "le diable blanc" - the white devil. They believed he was the child that had been prophesied to unite the warring Guilds of New Orleans. Soon after, Remy was placed in the care of a gang of street thieves who raised the child and taught him the ways of thievery. Later, when he was around ten years old, Remy attempted to pick the pocket of Jean-Luc LeBeau, then-patriarch of the Thieves' Guild. Jean-Luc took the boy off the streets and adopted him as his own son.
As part of a peace pact between the Thieves’ Guild and their rivals, the Assassin’s Guild, a marriage was arranged between Remy and Bella Donna Boudreaux, the granddaughter of the head of the Assassins Guild; however, Bella Donna's brother Julien objected to the marriage and challenged Gambit to a duel. Remy killed Julien in self-defence, but was excommunicated and banished from New Orleans in an attempt to maintain the non-aggression pact between the two guilds.
Remy wandered the world as he plied his skills as a master thief, aided by his mutant power to charge objects with explosive energy. He employed playing cards he charged with kinetic energy as his trademark weapon. At one point Remy had approached the master geneticist Mr. Sinister for help in controlling his powers. Sinister removed some of Remy's brain tissue to reduce his power to manageable levels.
As a result, Remy was now in the geneticist's debt, and Sinister subsequently charged the thief with assembling the team of mercenaries called the Marauders. With the team assembled, Sinister charged Remy with leading them down into the Morlock tunnels. Remy was unaware that Sinister's true intentions were to massacre the Morlocks. When this came to light, Remy attempted to stop them, but a Marauder named Sabretooth grievously injured him and left him for dead, as they began to massacre the helpless Morlocks. All Remy could do was to save one young Morlock girl who would one day grow up to become the X-Man named Marrow.
Eventually, Remy encountered Storm, a member of the outlaw team of mutant adventurers known as the X-Men. Storm had been transformed into an amnesiac child who had turned to theft as a means to survive. Remy helped her escape her enemy, the malevolent psionic entity known as the Shadow King, and they became partners.[8] Later, when the X-Men's founder Professor Charles Xavier returned from a long period of traveling in outer space, Storm, now restored to her true adult state, sponsored Remy's admission into the X-Men.
Remy soon fell in love with his fellow X-Man, Rogue, blessed and cursed with the ability to absorb other mutants' thoughts and abilities through skin-on-skin contact. The feeling was mutual, but the two were condemned never to touch.
Equipment: Deck of Cards, Bo Staff
Powers:
Molecular Acceleration - Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes.
Dissolution - Gambit can also cause objects to pull themselves apart instead of exploding violently making them harmlessly melt down to nothing. Once having focused charging on dissolving shrapnel in a victims stomach and at times when jumpstarted able to overcharge falling debris from crumbling buildings. His control over this has increased to the point he can shatter ice he was encased in without blowing up.
Disruption - Gambit can tame his explosive acceleration to temporarily scramble a persons sensory awareness knocking them out cold.
Enhanced Conditioning - Gambit's ability to tap energy also grants him increased speed, strength, reflexes and reactions, flexibility, dexterity, coordination, balance, and endurance as a side effect. Bestowing him an added edge he has used to his advantage by developing a unique acrobatic fighting style. Under normal circumstances, the physical "charge" he receives makes his abilities exceptional, but not quite superhuman.
Accelerating Regeneration - Gambit can enhance his own recovery rate by stimulating his own cellular activity. Through this process having once healed after removing a bone slag lodged in his chest, and again when his eyes were damaged by a charged card exploding in his face; Sage had augmented his powers enabling him to restore his sight indicating his regenerative powers are innate yet sparsely used.
Enhancement - Can supercharge the energy both converted and accelerated to get more of a bang out of even the smallest objects as well as giving them greater concussive or stopping power.
Static Interference - Creates natural static, because of the charged potential energy always in his body, that shields his mind from intrusion by telepaths. Can increase the effect by holding a charged object near his head. Although reportedly uncomfortable for the parties involved, this shield does not totally prevent telepathic invasion.
Vibration Emission - Gambit, through the kinetic acceleration instead of conversion can emit a shockwave accompanying a bright flashbang which leaves a sizable crater in the ground.
Sheering/Cutting - By charging his cards, Remy can use them to slice through objects as dense as solid steel without worry of it exploding.
Delayed Charge - With some effort, Gambit can prolong the detonation time of his activated detonation. Causing a slight lag when he's prepping his potential/kinetic conversion of matter into volatile state.
Skills: Bilingual, Master Marksman, Master Martial Artist, Master Stick Fighter, Master Thief
Weaknesses: Gambit's powers cannot affect living things and require physical contact to function.
Trivia (optional):
-WHADDA YOU MEAN NOT EATIN'?!!! GAMBIT HAS SPENT DAYS ON THIS MEAL!!!
-He's 6'1" tall.
Alter Ego: Gambit
Race: Mutant
Faction: The X-Men
Theme Song: www.youtube.com/watch?v=trtF-jR7hPg
Voiced by: Chris Potter (tfregenerationone.weebly.com/uploads/6/3/4/4/63446209/gambit__chris_potter_.mp3)
Image/Appearance:
History: Abandoned at birth due to his burning red eyes, the mutant child who would one day become Remy LeBeau was kidnapped from his hospital ward by members of the New Orleans Thieves Guild who referred to the child as "le diable blanc" - the white devil. They believed he was the child that had been prophesied to unite the warring Guilds of New Orleans. Soon after, Remy was placed in the care of a gang of street thieves who raised the child and taught him the ways of thievery. Later, when he was around ten years old, Remy attempted to pick the pocket of Jean-Luc LeBeau, then-patriarch of the Thieves' Guild. Jean-Luc took the boy off the streets and adopted him as his own son.
As part of a peace pact between the Thieves’ Guild and their rivals, the Assassin’s Guild, a marriage was arranged between Remy and Bella Donna Boudreaux, the granddaughter of the head of the Assassins Guild; however, Bella Donna's brother Julien objected to the marriage and challenged Gambit to a duel. Remy killed Julien in self-defence, but was excommunicated and banished from New Orleans in an attempt to maintain the non-aggression pact between the two guilds.
Remy wandered the world as he plied his skills as a master thief, aided by his mutant power to charge objects with explosive energy. He employed playing cards he charged with kinetic energy as his trademark weapon. At one point Remy had approached the master geneticist Mr. Sinister for help in controlling his powers. Sinister removed some of Remy's brain tissue to reduce his power to manageable levels.
As a result, Remy was now in the geneticist's debt, and Sinister subsequently charged the thief with assembling the team of mercenaries called the Marauders. With the team assembled, Sinister charged Remy with leading them down into the Morlock tunnels. Remy was unaware that Sinister's true intentions were to massacre the Morlocks. When this came to light, Remy attempted to stop them, but a Marauder named Sabretooth grievously injured him and left him for dead, as they began to massacre the helpless Morlocks. All Remy could do was to save one young Morlock girl who would one day grow up to become the X-Man named Marrow.
Eventually, Remy encountered Storm, a member of the outlaw team of mutant adventurers known as the X-Men. Storm had been transformed into an amnesiac child who had turned to theft as a means to survive. Remy helped her escape her enemy, the malevolent psionic entity known as the Shadow King, and they became partners.[8] Later, when the X-Men's founder Professor Charles Xavier returned from a long period of traveling in outer space, Storm, now restored to her true adult state, sponsored Remy's admission into the X-Men.
Remy soon fell in love with his fellow X-Man, Rogue, blessed and cursed with the ability to absorb other mutants' thoughts and abilities through skin-on-skin contact. The feeling was mutual, but the two were condemned never to touch.
Equipment: Deck of Cards, Bo Staff
Powers:
Molecular Acceleration - Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes.
Dissolution - Gambit can also cause objects to pull themselves apart instead of exploding violently making them harmlessly melt down to nothing. Once having focused charging on dissolving shrapnel in a victims stomach and at times when jumpstarted able to overcharge falling debris from crumbling buildings. His control over this has increased to the point he can shatter ice he was encased in without blowing up.
Disruption - Gambit can tame his explosive acceleration to temporarily scramble a persons sensory awareness knocking them out cold.
Enhanced Conditioning - Gambit's ability to tap energy also grants him increased speed, strength, reflexes and reactions, flexibility, dexterity, coordination, balance, and endurance as a side effect. Bestowing him an added edge he has used to his advantage by developing a unique acrobatic fighting style. Under normal circumstances, the physical "charge" he receives makes his abilities exceptional, but not quite superhuman.
Accelerating Regeneration - Gambit can enhance his own recovery rate by stimulating his own cellular activity. Through this process having once healed after removing a bone slag lodged in his chest, and again when his eyes were damaged by a charged card exploding in his face; Sage had augmented his powers enabling him to restore his sight indicating his regenerative powers are innate yet sparsely used.
Enhancement - Can supercharge the energy both converted and accelerated to get more of a bang out of even the smallest objects as well as giving them greater concussive or stopping power.
Static Interference - Creates natural static, because of the charged potential energy always in his body, that shields his mind from intrusion by telepaths. Can increase the effect by holding a charged object near his head. Although reportedly uncomfortable for the parties involved, this shield does not totally prevent telepathic invasion.
Vibration Emission - Gambit, through the kinetic acceleration instead of conversion can emit a shockwave accompanying a bright flashbang which leaves a sizable crater in the ground.
Sheering/Cutting - By charging his cards, Remy can use them to slice through objects as dense as solid steel without worry of it exploding.
Delayed Charge - With some effort, Gambit can prolong the detonation time of his activated detonation. Causing a slight lag when he's prepping his potential/kinetic conversion of matter into volatile state.
Skills: Bilingual, Master Marksman, Master Martial Artist, Master Stick Fighter, Master Thief
Weaknesses: Gambit's powers cannot affect living things and require physical contact to function.
Trivia (optional):
-WHADDA YOU MEAN NOT EATIN'?!!! GAMBIT HAS SPENT DAYS ON THIS MEAL!!!
-He's 6'1" tall.