Post by Master Of Magnet on Mar 14, 2019 0:49:04 GMT -8
Name: Anna Curry
Alter Ego: Aquawoman
Gender: Female
Race: Atlantean
Faction: Justice Guild, Justice Incarnate
Partner: None
Theme Song: www.youtube.com/watch?v=qnJh-x9ro3c Shuma Gorath's Theme - Marvel Super Heroes vs Street Fighter OST
Voiced by: Sumalee Montano
Image/Appearance:
History: Aquawoman is the Queen of Atlantis from Earth 11. She is a member of the Justice Guild and the Justice Incarnate. Along with Justice Guild teammates Batwoman, Superwoman and Wonderous Man, Aquawoman was brought to the House of Heroes to aid in the battle against The Gentry. According to herself, the sea queen is the strongest native life-form on her world. She is married to Meran, though recently they have had issues as there is a rumor Aquawoman had an affair with Wonderous Man, which lead to a fight. the two are now separated.
Anna wound up here exploring an odd patch of water which seemed to warp her to our seas. She is now doing hit and run rescues as she fears the Aquaman of this world may not appreciate another here. It has become even more hard with the merger as there is Namor to consider, plus some fool name Nergil or something or other.
Equipment: Shell of Sounds: Given to her by herfather. A relic that can contain recorded memories and dialog from the user, in order to convey their memories to future generations.
Trident of Neptunia: She wields the Trident of Neptunia, The Trident is a magical weapon that grants its wielder great power and the divine right to rule the sea. The original Trident of Neptunia was forged by the cyclopes out of admantine and Neptunia's own essence. It can manipulate and conjure water, as well as disperse energy in the form of thunderous bolts of electricity and forcefields. The Trident of Neptunia may be used by her chosen champions, and is wielded by Aquawoman (though her sister, Ocean Mistress tends to steal it). The Trident beholds a vast number of magical powers such as the power to command the sea (making tidal waves or whirlpools or even making columns of water to stand on), control the weather (summoning rain or storms or creating rainbows), unleash blasts of lightning, transform living creatures into other forms, and it can also make things disappear
Powers: Atlantean Hybridized Physiology: Like most Atlanteans, Aquawoman is an offshoot homo sapiens who is biologically adapted to the deep ocean environment. For most Atlanteans, this means they can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water.
Superhuman Durability: Tough enough to resist small arms fire with minor injury, the teeth of most trench dwellers break upon contact with her body. He survived an RPG blowing in her face and can thrive in the darkest, deepest bowls of the ocean deep suffering no discomfort. She even lived through falling back to Earth after being launched into orbit by Meran, coming back down hard on top of a sea monsters head, without injury.
Energy and Heat Resistance: Anna has taken and lived through multiple energy blasts in the past, including being flash frozen by the dead queen's ice magic. Her ultimate resilience was tested when she dipped into an open lava bed beneath the sea and emerged unscathed.
Superhuman Stamina: Aquawoman is able to function much longer than any human, without tiring or becoming weak.
Superhuman Senses: Aquawoman's senses are several times more acute than human capacity; she once even heard a police siren from several miles away.
Superhuman Reflexes: Aquawoman's reflexes are heightened to levels far beyond that of any human.
Superhuman Speed: Anna is phenomenally fast be it while running or swimming. In the sea she was able to outrace a spy plane owned by The Operative which can travel up to speeds of Mach 5.
Superhuman Stamina: Aquawoman is able to function much longer than any human, without tiring or becoming weak.
Superhuman Strength: Aquawoman's super-Atlantean status enables him to bench insurmountable amounts of weight, for instance towing around fishing boats while tidal waves were crashing down upon them. She is capable of knocking the likes of Superwoman and Wonderous Man several dozen feet away with singular blows, lifting a 160000 ton Sea Liner barehanded, and lifting and throwing a sunken cargo ship. Some of her greatest feats of might include pushing a tectonic plate over the entrance to the trench's lair, the heft of which is roughly 4.0678242e+22 kg. or 44 quintillion metric tons,[129] and matching the legendary Hercules blow for blow.
Super-Leaping: Aquawoman can make use of her powerful bodily muscles to launch herself into the air.
Accelerated Healing: Aquawoman is able to recover from wounds far quicker then any human. It took her a matter of days to recover from her fight with the Shaggy Woman.
Marine Telepathy: Despite popular belief, Aquawoman doesn't actually talk to fish or other aquatic fauna, but she can redirect the thought processes of their brains to compel them into helping her when she needs it. She is capable of sending out worldwide telepathic broadcasts if and when necessary. She was able to assume control over the mind of the great sea Leviathan Topi but with extreme levels of difficulty as the stress of such an act left her comatose for six months. It seems Aquawoman has developed better control over his power as commanding Topi to sunder a dreadnought from Thule wasn't as difficult as it used to be.
Magic: Aquawoman is able to manipulate magical power through her Trident, being able to create bundles of arcane energy to attack her enemies with. Anna's arcane power is usually accompanied with a bright golden glow in her eyes. Her magical abilities are likely due to her regal inheritance. She has already been able to overthrow the Crown of Thorns using her innate magical power as well as resist the effect of others' spells and enchantments.
Magic Explosions: Anna can combine his magic and that of the Trident to execute great explosions of magic; these explosions are capable of destroying Atlantean fortresses.
Eldritch Blast: Through her Trident Anna can discharge potent blasts of raw esoteric power which can put down even the most savvy of magic practitioners.
Force Fields: She is able to generate barriers of energy through her Trident.
Magic Resistance: Anna is more resilient against arcane forces thanks to her dormant magical capacity.
Physical Augmentation: The magic of her Quindent seemingly made Anna all the more powerful as she absorbed its mystical energies.
Skills:
Hand-to-Hand Combat (Advanced): She is skilled in all forms of Atlanean Combat
Politics: As a Queen, Anna is an adept politician.
Master Swimmer: Anna is faster and more agile in the water than the best Olympian Swimmer alive.
Diplomacy: Anna succeeded in stopping two wars between Atlantis and the surface.
Swordsmanship: Anna is skilled in scimitar fighting.
Weaponry: Aquawoman is highly sufficient in the use of multi-pronged polearms.
Leadership: Anna is the successful ruler of 70% of the World for a time.
Fishing: Anna is a skilled and patience fisherwoman.
Driving: Anna is a pretty good driver.
Multilingualism: Anna can speak some Polynesian on top of Enlish and her native Atlantean
Weaknesses: Water Deprivation: Aquawoman must return to water after a period of time or she will weaken.
Trivia:
- The name of Anna Curry is from an Earth 11 variant, I assume it would be shared.
- Yes I gender swapped every name in the copied Aquaman powers list. Praise me.
- No she is not beardless Metabad Aquaman.
- She says she did not cheat on Meran, but let him go as he felt if she lacked faith in her it would be for the best.
Alter Ego: Aquawoman
Gender: Female
Race: Atlantean
Faction: Justice Guild, Justice Incarnate
Partner: None
Theme Song: www.youtube.com/watch?v=qnJh-x9ro3c Shuma Gorath's Theme - Marvel Super Heroes vs Street Fighter OST
Voiced by: Sumalee Montano
Image/Appearance:
History: Aquawoman is the Queen of Atlantis from Earth 11. She is a member of the Justice Guild and the Justice Incarnate. Along with Justice Guild teammates Batwoman, Superwoman and Wonderous Man, Aquawoman was brought to the House of Heroes to aid in the battle against The Gentry. According to herself, the sea queen is the strongest native life-form on her world. She is married to Meran, though recently they have had issues as there is a rumor Aquawoman had an affair with Wonderous Man, which lead to a fight. the two are now separated.
Anna wound up here exploring an odd patch of water which seemed to warp her to our seas. She is now doing hit and run rescues as she fears the Aquaman of this world may not appreciate another here. It has become even more hard with the merger as there is Namor to consider, plus some fool name Nergil or something or other.
Equipment: Shell of Sounds: Given to her by herfather. A relic that can contain recorded memories and dialog from the user, in order to convey their memories to future generations.
Trident of Neptunia: She wields the Trident of Neptunia, The Trident is a magical weapon that grants its wielder great power and the divine right to rule the sea. The original Trident of Neptunia was forged by the cyclopes out of admantine and Neptunia's own essence. It can manipulate and conjure water, as well as disperse energy in the form of thunderous bolts of electricity and forcefields. The Trident of Neptunia may be used by her chosen champions, and is wielded by Aquawoman (though her sister, Ocean Mistress tends to steal it). The Trident beholds a vast number of magical powers such as the power to command the sea (making tidal waves or whirlpools or even making columns of water to stand on), control the weather (summoning rain or storms or creating rainbows), unleash blasts of lightning, transform living creatures into other forms, and it can also make things disappear
Powers: Atlantean Hybridized Physiology: Like most Atlanteans, Aquawoman is an offshoot homo sapiens who is biologically adapted to the deep ocean environment. For most Atlanteans, this means they can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water.
Superhuman Durability: Tough enough to resist small arms fire with minor injury, the teeth of most trench dwellers break upon contact with her body. He survived an RPG blowing in her face and can thrive in the darkest, deepest bowls of the ocean deep suffering no discomfort. She even lived through falling back to Earth after being launched into orbit by Meran, coming back down hard on top of a sea monsters head, without injury.
Energy and Heat Resistance: Anna has taken and lived through multiple energy blasts in the past, including being flash frozen by the dead queen's ice magic. Her ultimate resilience was tested when she dipped into an open lava bed beneath the sea and emerged unscathed.
Superhuman Stamina: Aquawoman is able to function much longer than any human, without tiring or becoming weak.
Superhuman Senses: Aquawoman's senses are several times more acute than human capacity; she once even heard a police siren from several miles away.
Superhuman Reflexes: Aquawoman's reflexes are heightened to levels far beyond that of any human.
Superhuman Speed: Anna is phenomenally fast be it while running or swimming. In the sea she was able to outrace a spy plane owned by The Operative which can travel up to speeds of Mach 5.
Superhuman Stamina: Aquawoman is able to function much longer than any human, without tiring or becoming weak.
Superhuman Strength: Aquawoman's super-Atlantean status enables him to bench insurmountable amounts of weight, for instance towing around fishing boats while tidal waves were crashing down upon them. She is capable of knocking the likes of Superwoman and Wonderous Man several dozen feet away with singular blows, lifting a 160000 ton Sea Liner barehanded, and lifting and throwing a sunken cargo ship. Some of her greatest feats of might include pushing a tectonic plate over the entrance to the trench's lair, the heft of which is roughly 4.0678242e+22 kg. or 44 quintillion metric tons,[129] and matching the legendary Hercules blow for blow.
Super-Leaping: Aquawoman can make use of her powerful bodily muscles to launch herself into the air.
Accelerated Healing: Aquawoman is able to recover from wounds far quicker then any human. It took her a matter of days to recover from her fight with the Shaggy Woman.
Marine Telepathy: Despite popular belief, Aquawoman doesn't actually talk to fish or other aquatic fauna, but she can redirect the thought processes of their brains to compel them into helping her when she needs it. She is capable of sending out worldwide telepathic broadcasts if and when necessary. She was able to assume control over the mind of the great sea Leviathan Topi but with extreme levels of difficulty as the stress of such an act left her comatose for six months. It seems Aquawoman has developed better control over his power as commanding Topi to sunder a dreadnought from Thule wasn't as difficult as it used to be.
Magic: Aquawoman is able to manipulate magical power through her Trident, being able to create bundles of arcane energy to attack her enemies with. Anna's arcane power is usually accompanied with a bright golden glow in her eyes. Her magical abilities are likely due to her regal inheritance. She has already been able to overthrow the Crown of Thorns using her innate magical power as well as resist the effect of others' spells and enchantments.
Magic Explosions: Anna can combine his magic and that of the Trident to execute great explosions of magic; these explosions are capable of destroying Atlantean fortresses.
Eldritch Blast: Through her Trident Anna can discharge potent blasts of raw esoteric power which can put down even the most savvy of magic practitioners.
Force Fields: She is able to generate barriers of energy through her Trident.
Magic Resistance: Anna is more resilient against arcane forces thanks to her dormant magical capacity.
Physical Augmentation: The magic of her Quindent seemingly made Anna all the more powerful as she absorbed its mystical energies.
Skills:
Hand-to-Hand Combat (Advanced): She is skilled in all forms of Atlanean Combat
Politics: As a Queen, Anna is an adept politician.
Master Swimmer: Anna is faster and more agile in the water than the best Olympian Swimmer alive.
Diplomacy: Anna succeeded in stopping two wars between Atlantis and the surface.
Swordsmanship: Anna is skilled in scimitar fighting.
Weaponry: Aquawoman is highly sufficient in the use of multi-pronged polearms.
Leadership: Anna is the successful ruler of 70% of the World for a time.
Fishing: Anna is a skilled and patience fisherwoman.
Driving: Anna is a pretty good driver.
Multilingualism: Anna can speak some Polynesian on top of Enlish and her native Atlantean
Weaknesses: Water Deprivation: Aquawoman must return to water after a period of time or she will weaken.
Trivia:
- The name of Anna Curry is from an Earth 11 variant, I assume it would be shared.
- Yes I gender swapped every name in the copied Aquaman powers list. Praise me.
- No she is not beardless Metabad Aquaman.
- She says she did not cheat on Meran, but let him go as he felt if she lacked faith in her it would be for the best.